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Silent Hill 3 is a Single-player Horror-Survival video game developed by Konami. It is the 3rd entry in the heart-pumping video game series of Silent Hill and serves as the direct sequel to the first installment, Silent Hill. It takes place 17 years after the Silent Hill’s event, in which the protagonist named as Harry Mason takes down the legend of the town cult and is given a cute baby girl to look after, the game revolves around Heather Mason, who is a teenage girl raised in the fictional Poland by Harry… read more
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Dead Island
Dead Island developed and published by Techland and Deep Silver is an Action, RPG, Shooting and Horror Survival video game. The game is set in a zombie-infested open world where you get into the role of the protagonist who struggles to survive by fighting off hordes of zombies and engages in combats using melee techniques, melee weapons and different kinds of guns.
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Alien: Isolation
Alien: Isolation is one of the best Action-Adventure and Horror-Survival, Stealth and Shooter video game. The game offers a similar gaming experience to System Shock 2 video game and allows you to be the protagonist Amanda Ripley who embarks on a journey to find her mother Ellen Ripley and on her way to the secrets, she encounters the otherworldly aliens, engages into amazing combats with them on a space station named as Sevastopol.
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Deadly Premonition
The last entrant on our list of games like “State of Decay” is Deadly Premonition. Deadly Premonition is developed by “Access Games” in collaboration with “Rising Star Games and is available to play on PC (Microsoft Windows), Xbox 360 and PlayStation 3 gaming platforms.
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Silent Hill: Homecoming
If you have played any game of the Silent Hill series, you would know that Silent Hill: Homecoming is not so different from other games in the series. Maintaining the standard, Double Helix Games and Konami Entertainment have provided with yet another masterpiece that truly mimics the characteristics of a brilliant Action-Adventure, Horror-Survival and Shooter video game.
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The Walking Dead
The Walking Dead, Developed and published by Telltale Games is an Action-Adventure, Graphic and Interactive Drama based on the comic book (The Walking Dead Comic Book Series) of Robert Kirkman. The game is set in an era of Zombie Apocalypse in Georgia, the story revolves around the life of the protagonist Lee Everett a former university professor, and a young girl named Clementine.
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Dino Crisis 2
Dino Crisis 2 is an Action-Adventure video game designed for hardcore players who love playing Shooting games. It combines the elements of horror-survival, open environment, and combat. The game supports single-player mode and plays from both First and Third-person perspective.
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Clive Barker’s Jericho
Clive Barker’s Jericho is an Action, First-person Perspective, Horror-Survival, and Single-player video game released by MercurySteam. It offers an exciting gameplay revolving around seven team members that you have to control during the match.
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Shadow Man
Shadow Man is an Action, Horror, Third-person Perspective, Adventure and Single-player video game developed by Acclaim Studio Teesside and published by Acclaim Entertainment. The game follows the comic book known as Shadow man published by Valiant Comics.
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Silent Hill HD Collection
Silent Hill HD Collection is a compilation of remastered of two games such as Silent Hill 2 and Silent Hill 3 released for Xbox and PlayStation platforms. It is a Horror-Survival, Exploration, Third-person Perspective and Single-player video game developed by Hijinx Studios and published by Konami.
More About Silent Hill 3
Silent Hill 3 is a Single-player Horror-Survival video game developed by Konami. It is the 3rd entry in the heart-pumping video game series of Silent Hill and serves as the direct sequel to the first installment, Silent Hill. It takes place 17 years after the Silent Hill’s event, in which the protagonist named as Harry Mason takes down the legend of the town cult and is given a cute baby girl to look after, the game revolves around Heather Mason, who is a teenage girl raised in the fictional Poland by Harry. During the gameplay, the player finds out that the cult plans to use her to birth the lord and becomes captured in the war within the cult. The game offers similar gameplay to its previous titles, and the third title of the game deals with puzzle-solving, exploration and combat elements. Exploration, as well as combat, takes place in the Third-person Perspective, with the player capable of wielding weapons found over the course of the game. During the gameplay, the player can perform side-step maneuvers to overcome attacks of enemies. With horrific gameplay, cool graphics, and brilliant mechanics, Silent Hill 3 is the best game as compared to other Horror-Survival video games.
If Silent Hill 3 crashes, Silent Hill 3 will not start, Silent Hill 3 not installing, there are no controls in Silent Hill 3, no sound in game, errors happen in Silent Hill 3 – we offer you the most common ways to solve these problems.
Be sure to update your graphics card drivers and other software
Before letting out all of your bad feelings toward development team, do not forget to go to the official website of your graphics card manufacturer and download the latest drivers. There are often specially prepared optimized drivers for specific game. You can also try to install a past versions of the driver if the problem is not solved by installing the current version. It is important to remember that only the final version of the video card driver must be loaded – try not to use the beta version, since they can have some terrible bugs.
Silent Hill 3 Pc Iso
DriverScannerThis software will automatically find the newest drivers for your PC and install them. After this you can forget about updating your device drivers manually.* this application was officially certified by Microsoft |
SpeedUpMyPCThis soft will automatically analyze your PC, solve any Windows problems, check installed programs, optimize settings, remove garbage from system registry and many other things. In result your PC will work much faster.* this application was officially certified by Microsoft |
Do not also forget that for good game operation you may need to install the latest version DirectX, which can be found and downloaded from official Microsoft website.
Silent Hill 3 not starting
Many of the problems with games launching happen because of improper installation. Check, if there was any error during installation, try deleting the game and run the installer again, but before install don’t forget to disable antivirus – it may often mistakenly delete files during installation process. It is also important to remember that the path to the folder with a game should contain only Latin characters and numbers.
You also have to check whether there is enough space on the HDD for installation. You can also try to run the game as an administrator in compatibility mode with different versions of Windows.
Silent Hill 3 crashes. Low FPS. Friezes. Hangs
Your first solution to this problem install new drivers for a video card. This action can drastically rise game FPS. Also, check the CPU and memory utilization in the Task Manager (opened by pressing CTRL + SHIFT + ESCAPE). If before starting the game you can see that some process consumes too many resources - turn off the program or simply remove this process from Task Manager.
Next, go to the graphics settings in the game. First – turn off anti-aliasing and try to lower the setting, responsible for post-processing. Many of them consume a lot of resources and switching them off will greatly enhance the performance, and not greatly affect the quality of the picture.
Silent Hill 3 crashes to the desktop
If Silent Hill 3 often crashes to the desktop, try to reduce quality of the graphics. It is possible that your PC just does not have enough performance and the game may not work correctly. Also, it is worth to check out for updates - most of today's games have the automatic patches installation system on startup if internet connection is available. Check to see whether this option is turned off in the settings and switch it on if necessary.
Black of black screen in the Silent Hill 3
The most common issue with black screen is a problem with your GPU. Check to see if your video card meets the minimum requirements and install the latest drivers (DriverScanner will help you with this). Sometimes a black screen is the result of a lack of CPU performance.
If everything is fine with your hardware and it satisfies the minimum requirements, try to switch to another window (ALT + TAB), and then return to the game screen.
Silent Hill 3 is not installed. Installation hangs
First of all, check that you have enough space on the HDD for installation. Remember that to work properly installer requires the declared volume of space, plus 1-2 GB of additional free space on the system drive. In general, remember this rule – you must always have at least 2 gigabytes of free space on your system drive (usually it’s disk C) for temporary files. Otherwise, the games and the other software may not work correctly or even refuse to start.
MaxiDisk will help you with finding and removing any temporary files, not need for Windows or other programs to run. This are garbage files, and you will be very interested to see, how much of free space you really have on your PC hard drive.
Problems with the installation may also be due to the lack of an internet connection or it’s instability. Also, do not forget to stop the antivirus for the time game installation – sometimes it interferes with the correct file copy, or delete files by mistake, mistakenly believing they are viruses.
Saves not working in Silent Hill 3
By analogy with the previous solution, check for free space on HDD - both on where the game is installed, and the system drive. Often your saves are stored in a folder of documents, which is separate from the game itself.
Controls not working in Silent Hill 3
Sometimes the controls in game do not work because of the simultaneous connection of multiple input devices. Try disabling gamepad, or, if for some reason, you have two connected keyboards or mouses, leave only one pair of devices. If your gamepad does not work, remember - the games usually officially support only native Xbox controllers. If your controller is defined in system differently - try using software that emulates the Xbox gamepad (eg, x360ce - step by step manual can be found here).
No sound in Silent Hill 3
Check if the sound works in other programs. Then check to see if the sound is turned off in the settings of the game, and whether there is correct audio playback device selected, which is connected your speakers or headset. After this check volumes in system mixer, it can also be turned off there.
![Graphics Graphics](/uploads/1/2/3/7/123708298/570176489.jpg)
If you are using an external audio card - check for new drivers at the manufacturer's website.
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Silent Hill | |
---|---|
Genre(s) | Survival horror |
Developer(s) | Konami Computer Entertainment Tokyo Creature Labs Climax Studios Double Helix Games Vatra Games WayForward Technologies Kojima Productions |
Publisher(s) | Konami |
Creator(s) | Keiichiro Toyama |
Composer(s) | Akira Yamaoka(1999–2009) Daniel Licht(2012) Ludvig Forssell (2014) |
Platform(s) | PlayStation, PlayStation 2, Xbox, Microsoft Windows, PlayStation Portable, PlayStation 3, Xbox 360, Wii, PlayStation Vita, PlayStation 4 |
First release | Silent Hill January 31, 1999 |
Latest release | P.T. (Silent Hills demo) August 12, 2014 |
Silent Hill (Japanese: サイレントヒルHepburn: Sairento Hiru) is a horror media franchise centered on a series of survival horror video games, created by Keiichiro Toyama, developed and published by Konami, and published by its subsidiary Konami Digital Entertainment. The first four video games in the series, Silent Hill, 2, 3 and 4: The Room, were developed by an internal group called Team Silent, a development staff within former Konami subsidiary Konami Computer Entertainment Tokyo. The later six games, Origins, Homecoming, Shattered Memories, Downpour, Book of Memories and P.T. (Silent Hills demo), were developed by other unrelated groups. The Silent Hill franchise has expanded to include various print pieces, two feature films, and spin-off video games.
Silent Hill is set in the series' eponymous fictional American town. The series is heavily influenced by the literary genre of psychological horror, with its player characters being mostly 'everymen'.[1]
- 1Installment overview
- 1.1Main series
- 1.2Other games
- 1.3Cancelled games
- 3Recurring elements
- 4Development
- 5Reception and legacy
- 6References
Installment overview[edit]
1999 | Silent Hill |
2000 | |
2001 | Play Novel: Silent Hill |
Silent Hill 2 | |
2002 | |
2003 | Silent Hill 3 |
2004 | Silent Hill 4: The Room |
2005 | |
2006 | Silent Hill (mobile game) |
2007 | Silent Hill: The Arcade |
Silent Hill: Origins | |
Silent Hill: Orphan | |
Silent Hill: The Escape | |
2008 | Silent Hill: Orphan 2 |
Silent Hill: Homecoming | |
2009 | Silent Hill: Shattered Memories |
2010 | Silent Hill: Orphan 3 |
2011 | |
2012 | Silent Hill: Downpour |
Silent Hill HD Collection | |
Silent Hill: Book of Memories | |
2013 | |
2014 | P.T. |
Main series[edit]
Silent Hill (1999)[edit]
The first installment in the series follows Harry Mason as he searches for his missing adopted daughter in the mysterious town of Silent Hill. Stumbling upon a cult conducting a ritual to revive a deity it worships, Harry discovers his daughter's true origin. Multiple game endings are possible, depending on in-game actions taken by the player. It was released in 1999 for the PlayStation. In 2009, the game became available for download from the European PlayStation Network store for the PlayStation 3 and the PlayStation Portable and later, in the same year, from the North American PlayStation Network store.[2][3]
Silent Hill 2 (2001)[edit]
The second installment in the series follows James Sunderland searching for his deceased wife in Silent Hill after having received a letter from her informing him that she is waiting for him there. After searching in and exploring the mysterious town, he ultimately realizes her death's true nature. It was released in September 2001 for the PlayStation 2. An extended version of the game was released for the Xbox in December of the same year as Silent Hill 2: Restless Dreams in North America and Silent Hill 2: Inner Fears in Europe, and for the PlayStation 2 in 2002 as Silent Hill 2: Director's Cut, with a port of Director's Cut to Microsoft Windows released in December 2002.[citation needed]
Silent Hill 3 (2003)[edit]
The third installment in the series follows a teenaged girl named Heather as she becomes caught in a conflict within Silent Hill's cult and discovers her true origin. It was released in May 2003 for the PlayStation 2, with a port to Microsoft Windows released in October of the same year. Silent Hill 3 is a direct sequel to the first installment in the series.[4]
Silent Hill 4: The Room (2004)[edit]
The fourth installment in the series follows Henry Townshend, who finds himself locked in his apartment as strange phenomena begin to unfold around him and other residents of the building. It was released in 2004 for the PlayStation 2, Xbox and Microsoft Windows and it also marked the end of Team Silent's contributions to the series.
Silent Hill: Origins (2007)[edit]
The fifth installment in the series is a prequel that follows trucker Travis Grady, who becomes trapped in Silent Hill after rescuing a girl from a burning house. During his quest to find the fate of the burned girl, he encounters characters from previous installments and is forced to face his past.[5] It was developed by Climax Studios and released in 2007 for the PlayStation Portable, with a port for the PlayStation 2 released in 2008 and was also the first Silent Hill title developed outside Japan.[6] It is known as Silent Hill Zero in Japan.
Silent Hill: Homecoming (2008)[edit]
The sixth installment in the series follows Alex Shepherd, a soldier who has returned from a war overseas. Alex discovers upon his arrival that his father has gone missing, his mother has become catatonic, and no one can provide the whereabouts of his younger brother, Joshua. The game chronicles Alex's search to find his missing brother.[7] It was developed by Double Helix Games and released in 2008 for the PlayStation 3 and Xbox 360 and in 2009 for Microsoft Windows.
Silent Hill: Shattered Memories (2009)[edit]
The seventh installment in the series is a reimagining of the first installment. Developed by Climax Studios for the Wii in December 2009, with ports for the PlayStation 2 and the PlayStation Portable released in January 2010.[8]Shattered Memories retains the premise of the original game—Harry Mason's quest to find his missing daughter in the American town of Silent Hill—but is set in what appears to be a different fictional universe, following a different plot, with characters from the first game appearing altered alongside new ones. Gameplay takes place in two parts: a framing, first-person psychotherapy session with an unseen patient, and an over-the-shoulder perspective of Harry's journey through Silent Hill, periodically interrupted by the occurrence of a shift to an alternate dimension where he is pursued by monsters.
Shattered Memories' gameplay focuses on completion of psychological tests which alter in-game elements while in the first setting, and exploration, puzzle solving, and monster evasion when in the second setting. The game's developers avoided integrating combat into the second setting's gameplay, centering instead on a weaponless player character attempting to rescue themselves from powerful opponents, as they considered this to be more fear-inducing. The game received generally positive reviews, with its graphics, storyline, voice acting, soundtrack, and use of the Wii Remote as the Wii version's controller praised by reviewers; Shattered Memories' chase sequences were criticized by certain reviewers, because they deemed them potentially frustrating and short.
Silent Hill: Downpour (2012)[edit]
The eighth installment in the series follows Murphy Pendleton, a prisoner who is stranded in Silent Hill after his prison transport vehicle crashes. It was announced in April 2010[9] and developed by Vatra Games for PlayStation 3 and Xbox 360 on March 13, 2012.[10] It is the first game in the series to feature 3D (stereoscopic) graphics.
Other games[edit]
Silent Hill: The Arcade (2007)[edit]
Silent Hill: The Arcade deals with two characters, Eric and Tina, who have entered the town of Silent Hill and must battle monsters while uncovering the mystery behind Eric's nightmares about a girl and a steamship.[11]The Arcade has a multiplayer element, where each player can choose to be either Eric or Tina.[12] A second player can join the game at any time.[13]
Silent Hill: The Escape (2007)[edit]
Silent Hill: The Escape is a mobile phone spin-off title for the Silent Hill franchise. It was first released in Japan for the FOMA phone December 19, 2007; and was released for the iOS internationally in 2009.
The goal of the game is to guide the player through ten stages by finding a key and opening the locked door. The game is played in a first-person perspective.
The game achieved mixed reviews due to lack of storyline and poor execution.[14]
Silent Hill HD Collection (2012)[edit]
Silent Hill HD Collection is a HD re-release of Silent Hill 2 and Silent Hill 3 for PlayStation 3 and Xbox 360, featuring high-resolution visuals, new sounds, new voices and Trophies/Achievements for both games. Silent Hill 2 features the exclusive option to use both the old and new voices; however, Silent Hill 3 features only a new voice track, with the old voices unavailable due to legal reasons. Silent Hill 2 features both the main scenario and the Born from a Wish sub-scenario for Maria seen in later re-releases, namely the Director's Cut. This pack is also the first time Silent Hill 3 is playable on an Xbox brand console. The collection got mixed to negative reviews due to severe issues with both games, such as severe framerate problems, lockups and more. While the PlayStation 3 version was patched, the Xbox 360 patch was cancelled and Konami offered refunds to all Xbox 360 owners of the game.[15]
Silent Hill: Book of Memories (2012)[edit]
The PlayStation Vita entry, titled Silent Hill: Book of Memories, was released in October 2012.[10] The RPG, also serving as a spin-off,[16] was developed by WayForward Technologies.[17][18][19]Book of Memories utilizes an overhead isometric view, follows a new storyline and features returning creatures from the series' fictional universe, as well as cooperative gameplay;[20] the game is the first installment in the series to feature multiplayer gameplay.[20][21] According to series producer Tomm Hulett, Book of Memories' gameplay 'will be largely different from the one established in previous installments in the series, focusing on cooperative multiplayer action rather than traditional psychological horror.'[22]
Cancelled games[edit]
Nintendo DS titles[edit]
WayForward Technologies, developers of Silent Hill: Book of Memories, worked on a series installment for the Nintendo DS in 2006. They developed a one-room prototype demo using the lead character and assets from Silent Hill 2 before the game was cancelled.[23]
Renegade Kid pitched their DS title Dementium: The Ward as a Silent Hill spin-off title. It was rejected by Konami for various reasons involving Konami not wanting to trust a small company with the Silent Hill license. Renegade Kid later pitched a modified version of Dementium II which was also rejected, but for Konami simply not wanting to enter the DS space with a horror title at the time.[24]
Broken Covenant[edit]
Before Climax Studios started working on what would later become Silent Hill: Origins, they had originally pitched a different game idea to Konami in 2006. Intended to be a PlayStation 3 exclusive, the proposed game would have taken place in Arizona and starred protagonist Father Hector Santos. The priest would have utilized water, a major motif in the game, to perform 'holy rites and rituals'. The proposal never received a greenlight from Konami, and it was reimagined as an original title called Broken Covenant, but that too was eventually shelved.[25]
The Box[edit]
Silicon Knights, a video game developer struggling financially after a legal battle with Epic Games, announced the titles in production when the company ceased development in 2012. One of these games was called Silent Hill: The Box,[26] but later became known simply as The Box, which could have been the codename for the title after a publishing deal fell through given the company's financial status. A screenshot from the game was released via ComputerAndVideoGames.com.[27]
Silent Hills[edit]
During Sony Computer Entertainment's presentation at Gamescom 2014, an interactive teaser titled P.T. (short for 'Playable Teaser') was released on the PlayStation Store for PlayStation 4. Upon completion of the teaser it was revealed to be for a new Silent Hill game entitled Silent Hills, being developed by Kojima Productions using the Fox Engine, and a collaboration between Metal Gear series creator Hideo Kojima and Hollywood director Guillermo del Toro, featuring actor Norman Reedus. On September 1, 2014, Sony revealed during its pre-TGS press conference that P.T. had been downloaded over a million times and had been viewed over 30,000,000 times across platforms. During the 2015 San Francisco Film Festival on April 26, 2015, del Toro announced that he would no longer be involved in the project with Kojima, presumably due to Kojima's leaving of Konami.[28] Konami later released a statement confirming the departure of Reedus but clarified the series would continue to be developed, with no mention of the current status of Silent Hills.[29] On April 27, 2015, Konami confirmed that Silent Hills was cancelled, but was open to future collaborations with Reedus and del Toro.[30] The P.T. teaser was also pulled from the PlayStation Store and is no longer available for download.[31]
Cast and characters[edit]
Recurring elements[edit]
Plot traits and symbolism[edit]
All the plots of the installments in the Silent Hill series, except Shattered Memories and The Room, share a common setting: the foggy rural American town of Silent Hill, which is a fictional location set in the northeastern United States: some games specifically reference the town as being located in Maine, whereas in the film, the town is set in West Virginia. The town in the first three games was inspired by concepts of a small town in America as depicted by various media from various countries of origin. While some of the development planning is more reminiscent of that of a Japanese village, indirect influence comes from perhaps two factual American towns in particular: Cushing, Maine;[a] and Snoqualmie, Washington.[b] The town from the film series, however, was inspired by Centralia, Pennsylvania.[c] Silent Hill is depicted in Shattered Memories as a heavily snow covered town in the midst of a blizzard, while the events of The Room primarily occur in the fictional neighboring city of South Ashfield, with the player venturing forth to smaller locales around Silent Hill.
The series' player characters experience an occasional dark alteration of reality called the 'Otherworld'.[32] In that reality, physical law often does not apply,[33] with varying forms but most frequently ones whose physical appearance is based on that of Silent Hill, and the series' characters experience delusions and encounter tangible symbols of elements from their unconscious minds, mental states, and innermost thoughts when present in it,[33][34] manifested into the real world. The origin of these manifestations is a malevolent power native to Silent Hill, which materializes human thoughts; this force was formerly non-evil, but was corrupted by the occurrence of certain events in the area.[33] Recurring monsters include the Nurses who are included in almost every Silent Hill game; Pyramid Head, another recurring monster who became the series mascot; and Robbie the Rabbit, an amusement park mascot. A dog named Mira is also included in many joke endings.Another recurring plot trait in the Silent Hill series is a fictional religious cult known only as The Order. The organization has certain members who act as antagonists in most of the series' installments (such as Dahlia in the first and prequel, Claudia in 3, Walter in The Room, and Judge Holloway in Homecoming), and operates the 'Wish House' (also called 'Hope House'), an orphanage for poor and homeless children built by a charity organization called the 'Silent Hill Smile Support Society'.[35] The religion followed by the Order is focused on the worship of a chief deity,[36] who is named Samael but was always called 'God'.[37] The group's dogma is derived from a myth: the deity set out to create paradise, but ran out of power during the process; she will someday be resurrected, thus becoming able to finally create paradise and save mankind.[36] The town's cult repeatedly participates in illegal acts: ritual human sacrifices whose purpose is the deity's resurrection,[38] illegal drug trade,[39] and kidnapping and confinement of children in a facility to teach them its dogma through brainwashing, while presenting the facility as an orphanage.[35] Also repeatedly featured are various religious items with magical properties, appearing widely in the games of the series.[40]
Three thematic elements consistently drive the narratives of Silent Hill games: the theme of a main protagonist who is depicted as an 'everyman' (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate as such),[41] and the everyman's quest, either a search for a missing loved one[42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being 'summoned' by a spiritual force in the town. Multiple endings are a staple of the series, with all installments featuring some, the realization of which often depends on in-game actions performed by the player.[43][44] In all but two of the series' games, one of these endings is a joke ending in which the main protagonist comes in contact with unidentified flying objects: there is no joke ending in Silent Hill 4: The Room, and the only joke ending in Downpour is a surprise party for the player featuring characters from previous installments of the franchise.[45]
The installments in the Silent Hill series contain various symbolism. The symbols are images, sounds, objects, creatures, or situations, and represent concepts and facts, as well as feelings, emotions, and mental states of the characters.[46][47][48][49][50][51][52][53]
Gameplay[edit]
Visibility in the series is mostly low due to fog or darkness
The installments in the Silent Hill series utilize a third-person view, with occasional fixed camera angles. While visibility is low due to the alternating fog and darkness, all of the series' player characters, except Henry Townshend of Silent Hill 4: The Room, are equipped with a flashlight and a portable device which warns the player of nearby monsters by emitting static (a transistor radio in Origins and the first three installments, a walkie-talkie in Homecoming and Downpour, and a mobile phone in Shattered Memories).[54][55] The player characters of every Silent Hill game have access to a variety of melee weapons and firearms, with Origins and Downpour also featuring rudimentary hand-to-hand combat.[56]Shattered Memories is the sole exception: it is designed without combat and based around evasion of the creatures. Another key feature of the series' gameplay is puzzle-solving, which often results in the acquisition of an item essential to advance in the games.
Development[edit]
Concept and influences[edit]
Development of the Silent Hill series started in September 1996 with the beginning of the development of its first installment, Silent Hill.[57] The game was created by Team Silent, a group of staff members within the Konami Computer Entertainment Tokyo studio.[58][59][60] The new owners of its parent company Konami sought to produce a game that would be successful in the United States. For this reason, a Hollywood-like atmosphere was proposed for it. Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the era of lower-budget 2D titles. Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead.[61]
The first installment's scenario was created by director Keiichiro Toyama.[62] The story of the second installment, Silent Hill 2, was conceived by CGI director Takayoshi Sato, who based it on the novel Crime and Punishment, with individual members of the team collaborating on the game's actual scenario;[63][64][65] the main writing was done by Hiroyuki Owaku and Sato.[63][64][66]
The first game, Silent Hill, utilizes real-time3D environments. To mitigate limitations of the hardware, developers liberally used fog and darkness to muddle the graphics.[1]
Sato estimated the budget of the first installment at US$3–5 million and Silent Hill 2's at US$7–10 million.[64] He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time – similar to successful literature.[61]
The games are known to have drawn influence from media such as Jacob's Ladder; Phantoms; Session 9; Alien; Stephen King's The Mist; and the art of Francis Bacon, largely through cultivating a technique of inducing fear through more psychological levels of perception. Many sequences and tropes from these films share identical concepts.[67][68] The films and television series of American filmmaker David Lynch are also acknowledged to have influenced Team Silent during the initial games' production,[69][70] especially that of Silent Hill 2.[70] Another major influence is Japanese horror, with comparisons made to classical Japanese Noh theatre and early 20th-century fiction writers such as the Japanese Edogawa Rampo.[71] The town of Silent Hill is a small rural American town imagined by the creative team. It was based on Western literature and films, as well as on depictions of American towns in European and Russian culture.[61] The version of the town from the film adaptations of the first and third games is loosely based on the central Pennsylvania town of Centralia.[d] The Order's religion is based on various characteristics of different religions, such as the origins of Christianity, Aztec rituals, Shinto shrines, as well as Japanese folklore; the names of gods in the organization's religion were conceived by Hiroyuki Owaku, but they have Aztec and Mayan motifs, as Owaku used pronunciations from these civilizations as a reference.[36] Certain religious items appearing in the series were conceived by the team and for some others various religions were used as a basis: the evil spirit-dispelling substance Aglaophotis, which appears in the first installment and Silent Hill 3, is based on a herb of similar name and nature in the Kabbalah (Jewish mysticism); the name of the talisman called 'Seal of Metatron' references the angel Metatron.[40]
Audio[edit]
A 19-second sample of the industrial composition 'My Heaven' from the soundtrack of the first installment in the series, Silent Hill. Yamaoka used musical pieces of this genre to intensify the game's atmosphere. | |
Problems playing this file? See media help. |
The installments in the Silent Hill series feature various sound effects,[46][72] some of them being ambient, as well as silence;[72] the sound effects have been added with the intent of inducing certain emotions and feelings in the player,[46][72] such as urgency, displeasure,[72] or a sense of disturbance of their psyche.[46] According to the series' former sound director Akira Yamaoka, atmosphere is an emphasized element of the series, if which had not been given importance, the series' production would have been impossible.[72] The games also feature soundtracks scored by Yamaoka.[73][74][75][76][77][78][79] The genres of the musical pieces range from industrial to downtempo to rock, and some pieces include vocals by voice actress Mary Elizabeth McGlynn.[42][75][76][77][78][79] The music of Silent Hill 3 and 4 also contains performance and songwriting contributions from musician and voice actor Joe Romersa.[80]Downpour and Book of Memories feature soundtracks scored by composer Daniel Licht;[20][81]Downpour includes music belonging to the industrial genre and vocals by McGlynn as well as by Jonathan Davis of the band Korn.[81][82]
Spin-off video games based on the series include the visual novelPlay Novel: Silent Hill for the Game Boy Advance,[83][84] the arcade gameSilent Hill: The Arcade,[85] and the mobile gamesSilent Hill: The Escape and Silent Hill: Orphan.[86]
Reception and legacy[edit]
Game | Metacritic |
---|---|
Silent Hill | (PS1) 86[87] |
Silent Hill 2 | (PS2) 89[88] (Xbox) 84[89] (PC) 70[90] |
Silent Hill 3 | (PS2) 85[91] (PC) 72[92] |
Silent Hill 4: The Room | (PS2) 76[93] (Xbox) 76[94] (PC) 67[95] |
Silent Hill: Origins | (PSP) 78[96] (PS2) 70[97] |
Silent Hill: Homecoming | (PS3) 71[98] (X360) 70[99] (PC) 64[100] |
Silent Hill: Shattered Memories | (Wii) 79[101] (PS2) 77[102] (PSP) 73[103] |
Silent Hill: Downpour | (X360) 68[104] (PS3) 64[105] |
Silent Hill HD Collection | (PS3) 70[106] (X360) 69[107] |
Silent Hill: Book of Memories | (Vita) 58[108] |
The Silent Hill series has been universally praised for its graphics, atmosphere, and story. While the first three installments received critical acclaim, with the fourth game also receiving general praise from fans and critics, later games were less well received.[109]
The first installment in the series, Silent Hill, received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, moving away from B movie horror elements, toward a psychological style of horror emphasizing atmosphere.[1]
Silent Hill 2 received critical acclaim. It was named the fourteenth best game of the PS2 by IGN, saying 'It preserved most of the original game's what-might-be-out-there fear, but with major advances to the graphics and sound, the game was able to deliver a far more immersive, frightful and compelling storyline.'[110]Silent Hill 2 is considered one of the best horror games of all time by many, as it features on several 'best games ever' lists by critics.
Silent Hill 3 was mostly well received by critics, especially in its presentation, including its environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments.[111][112] The game received praise for its story, which was a continuation of the first game's story.[113][114]
In comparison to the previous three installments, Silent Hill 4: The Room was met with a mostly positive reception, though lower than that of the game's predecessors; many reviewers disliked the increased emphasis on combat, lessening the focus on the horror aspect of gameplay. 1UP.com said that Konami went 'backwards' with this game,[115] though reviewers such as GameSpot still praised the game's atmosphere.[116]
Origins received positive reviews despite some criticism. It was praised for going back to the old gameplay formula—according to IGN, 'Origins does justice to the series as a whole.' However, some criticized the series' increasing predictability. GameSpot stated that 'This old fog needs to learn some new tricks.'[117]
Homecoming received favorable reviews. It was praised for its graphics and audio, but the horror and gameplay have been met with mixed reactions. Some critics, such as GameSpot, felt that it lost 'the psychological horror factor that the series is so well-known for.'[118] Some critics were harsher; IGN called the game a 'letdown.'[119]
Shattered Memories received more positive reviews. GameSpot praised the game's effort at reinventing the first game's plot, rather than being a simple remake.[120]
Downpour received mixed reviews. While certain critics praised the soundtrack and story elements, it has been let down by 'sluggish combat' and 'occasional freezes'.
HD Collection has also received mixed reviews. Critics criticised towards many technical issues plaguing both games and artistic changes made to the games.
Book of Memories, while receiving mixed reviews, has been the least well received game in the series, with most criticism regarding the game's shift in genre.
Call of pripyat factions. The Duffer Brothers have cited Silent Hill as an influence on their 2016 television show Stranger Things. They noted that it inspired the Upside Down, a parallel dimension in the series.[121]
Forgotten Memories: Alternate Realities is a very similar game to Silent Hill 2 and features some of the same voice actors, and highly similar monsters, and also mannequins. It was released on iPhone systems, and was going to be ported to consoles, but its status is unknown.
Other media[edit]
Print media of the Silent Hill franchise include a series of comic book adaptations;[122][123][124] the novels Silent Hill, Silent Hill 2 and Silent Hill 3 by Sadamu Yamashita, which are novelizations of their eponymous video games;[125] the novel Silent Hill: Betrayal by Shaun M. Jooste, which is a unique tale set within the titular town;[126][127][128][129] the guide book Lost Memories; and the art bookDrawing Block: Silent Hill 3 Program.
A film adaptation of the first game in the series, Silent Hill, was released in 2006. It was adapted and directed by the Frenchfilm director, producer and writer Christophe Gans. Gans himself is a big fan of the Silent Hill game series. A second film adaptation, titled Silent Hill: Revelation and based on Silent Hill 3,[130] was released in 2012. The former received mixed reviews, while the latter received generally negative reviews.
References[edit]
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Notes[edit]
- ^The hometown of horror novelist Stephen King, who based many of his novels' fictional Maine towns upon it. His novel Carrie and his short stories 'The Mist' and '1408' are among his known influences on the series of Silent Hill.
- ^The exterior filming location of avant-garde soap opera Twin Peaks, along with its neighboring areas North Bend and Fall City. The four Team Silent–made games are rife with references to and thematic reflections of Twin Peaks, particularly its original two seasons.
- ^A town that was gradually abandoned due to a 50-year inability or unwillingness to extinguish a coal mine fire.
- ^a modern ghost town, engulfed in smoke because of a still burning fire in an underground coal mine.
External links[edit]
Wikiquote has quotations related to: Silent Hill |
- Official website at the Wayback Machine (archived August 17, 2013)
- Official website‹See Tfd›(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Silent_Hill&oldid=904904220'
Silent Hill 3 | |
---|---|
Developer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Director(s) | Kazuhide Nakazawa |
Producer(s) | Akira Yamaoka |
Programmer(s) | Yukinori Ojima |
Artist(s) | Masahiro Ito |
Writer(s) | Hiroyuki Owaku |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | |
Release | PlayStation 2
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill 3[a] is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. It is the third installment in the Silent Hill series and a direct sequel to the first Silent Hill game.[1] It was released in May 2003, with a port to Microsoft Windows released in October of the same year. A remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3[2] and the Xbox 360[3] on March 20, 2012.[4]
Set seventeen years after the events of Silent Hill[5] in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather Mason, a teenage girl raised by Harry in Portland. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
Silent Hill 3 was mostly well received by critics, especially in its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments. Its plot was loosely adapted into the 2012 film Silent Hill: Revelation 3D.
- 3Development
Gameplay[edit]
Heather in the Otherworld
Gameplay in Silent Hill 3 resembles closely that of its two predecessors,[6] the three main gameplay elements being combat, exploration, and puzzle-solving.[7] Combat, as well as exploration, takes place in third-person view, with the player able to equip weapons found throughout the game. Heather may also block and perform side-step maneuvers to avoid enemies.[6] As series staples, the flashlight and radio return, the latter of which crackles when monsters are within close proximity.[8]
Players can set the difficulty of both the combat and puzzle elements of the game separately.[9] In the case of the puzzle difficulties, there is a large difference between the 'medium' difficulty level and the 'hard' difficulty level; one of the puzzles on the 'medium' level requires only simple pattern recognition, while the 'hard' difficulty level version of the same puzzle requires knowledge of Shakespeareplays to complete.[6] The game also features unlockable weapons and costumes.[10]
Plot[edit]
Silent Hill 3 takes place in the fictional universe of the Silent Hill series. Seventeen years before the start of Silent Hill 3, Harry Mason defeated a god brought forth by a cult of Silent Hill and at the ending, was given a baby girl to care for. The protagonist and player character of Silent Hill 3 is Heather, Harry's now-teenage daughter. Silent Hill 3 opens with her nightmare of being trapped in a demented amusement park and run down by the roller coaster. She awakens in a burger restaurant; but before she can leave the mall, private detective Douglas Cartland confronts her, claiming to have information about her birth.[11] Heather evades him and discovers that the mall is mostly abandoned except for monsters. She then encounters Claudia, who hints that Heather will be instrumental in bringing about paradise on earth.[11] Heather soon finds herself in the Otherworld version of the mall — monster-filled, bloodstained, and decaying — and eventually returns to the original shopping mall, where she encounters Douglas. He confesses that Claudia had hired him to find her, though denies prior knowledge of the Otherworld or of any greater agenda of Claudia's. Heather leaves the mall and resolves to take the subway home.[12] When she returns to her apartment, she discovers that Claudia had her father murdered out of revenge and to engender hatred in Heather. Claudia informs her that she will be waiting for her in Silent Hill and leaves.[13]
Intent on killing Claudia, Heather resolves to go to Silent Hill and accepts Douglas's offer to drive her there.[13] On the journey there, Douglas explains that Vincent, a fellow cultist, told them to look for a man named Leonard, while Heather learns from a memo left by her father that she is the baby left to him. Because Heather is Alessa's reincarnation, Claudia intends for Heather to birth the cult's god.[14] Arriving in the abandoned and fog-shrouded town, Heather eventually finds a transformed Leonard in a local hospital. Revealed to be Claudia's abusive father, he attacks Heather after learning that she is not a member of the cult.[15] Heather defeats him and eventually meets Vincent, who directs her to a church via a local amusement park, purportedly at Douglas' request.[16] When Heather arrives at the amusement park, she finds him wounded, having tried to stop Claudia. He considers killing Heather to stop the god from being born, but decides against it.[17] Heather reaches the church, and after Claudia kills Vincent, confronts her. Heather vomits out the fetal deity, using a substance Harry gave her before his death, and Claudia promptly swallows it; she dies after birthing the deity. Heather then fights and defeats the god.[18]
Three endings appear in the game. The 'Normal' ending, which is the only ending available on the first play-through of the game, sees Heather and Douglas survive, while in the 'Possessed' ending, Heather kills Douglas.[19][20] In the 'Revenge' ending, which is a joke ending accessible by performing certain in-game actions, Heather reunites with Harry, and Harry orders UFOs to blow up Silent Hill.[21] According to Silent Hill: Homecoming, the 'Normal' ending is the canon one as one of Douglas' files can be found in the game.
Development[edit]
Silent Hill 3 promotion at E3 2003
Silent Hill 3 was created by Team Silent, a production group within Konami Computer Entertainment Tokyo.[22][23][24] Development on the PlayStation 2 version began after the release of Silent Hill 2 in September 2001, and was carried out almost simultaneously with development of another Silent Hill title that was intended to explore a different direction for the franchise and not be part of the main, numbered series;[25] known as Room 302, this game would eventually become integrated into the main series as Silent Hill 4: The Room.[26] The development team for this iteration was smaller than that working on Silent Hill 2, with around 40 people working on the game, made up of the core team from the second title and some newcomers.[27] A smaller group of Konami Computer Entertainment Tokyo staff later developed a port for Microsoft Windows.[28]
Early sketch of antagonist Claudia Wolf (left) and her final appearance (right)
Like all Silent Hill games, one of Silent Hill 3's influences is the film Jacob's Ladder:[27] one of the subway platforms is named Bergen Street Station, the station Jacob was inquiring about at the beginning of the film.[7] The developers also cited horror writer Stephen King as another of their influences.[27]Silent Hill 3 incorporates references drawn from real life actors and actresses. Douglas Cartland's name came from American actor Douglas Fairbanks.[5] The developers stated that his name 'just seemed to suit him' and that there was no true connection to his namesake. During the sketching process, his character was modeled after actors Giancarlo Giannini and Ian Holm.[5] It was noted even during the concept designs that Cartland was designed as a middle-aged detective. Claudia Wolf's character was considered the most difficult to design.[5] Early sketches revealed that the creators wanted to dress her like a holy woman, and at one point she had a shaved head, with her body covered with tattoos, however, the creators thought that this way of showing her malevolent side was too obvious.[5] Eventually, the creators decided to model her on Julianne Moore, and then remove her eyebrows, so that the appearance was slightly skewed.[5] She was first named 'Christie', but it was deemed too 'cute' and the character was eventually named after Italian actress Claudia Cardinale.[5] Vincent's name originated from actor Vincent Gallo in connection with his unshaven look.[5] Early designs were based on actor Ethan Hawke and focused on capturing a look of 'derangement and moodiness.'[5]
Music[edit]
The soundtrack for Silent Hill 3, composed by Akira Yamaoka, was released in Europe on March 25, 2003[29] and in Japan on July 16, 2003.[30] The song 'You're Not Here' was included in the PS2 port of Dance Dance Revolution Extreme,[31] and is also included in the Silent Hill ExperienceUMD media pack.[32] The game's soundtrack is the first using vocals prominently. Most of the vocalized tracks are performed by Mary Elizabeth McGlynn (credited as Melissa Williamson); one song features vocals by Joe Romersa.[33]
Reception[edit]
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Silent Hill 3 received positive reviews, garnering an 85/100 rating at Metacritic for the PlayStation 2 version,[34] and a 72/100 rating for the PC version.[35] The PC version fared less well, with some reviewers drawing unfavourable comparisons to other combat-based games found on the PC platform,[38] while others highlighted some technical issues, such as poor gamepad controller support.[39]
Positive reactions were given to the general horror and atmosphere of the game,[6][9] including 'truly horrifying sections,'[40] it 'packs some genuine scares'[39] and 'the feeling of eeriness and doom is almost overwhelming.'[10] The story told as part of the atmosphere was also received positively,[40] making for a 'satisfying, coherent sequel,'[41] although its status as such meant that 'it may be a little tough to follow for people who haven't played the first game', despite 'a laudable effort to help people catch up.'[39] In addition, the graphics, audio and production values were all credited with adding positively to the atmosphere.
Negative criticism largely stemmed from the lack of any innovations in gameplay; the game 'doesn't do anything major that the series hasn't done before',[37] 'does little in term of innovation'[40] and 'doesn't offer much beyond the other titles in the series.'[10] Also criticised was the game's camera and control system which, despite having been improved from previous games,[6][37] was described as 'awkward, disorienting, and motion sickness-inducing.'[38] Some criticism stemmed from the length of the game,[37] as it 'can be easily beaten in a handful of hours.'[10]
Silent Hill 3 sold over 300,000 copies by November 2003.[42] The game also topped sales charts in Japan upon its release.[43]
Film adaptation[edit]
A film adaptation of Silent Hill 3, titled Silent Hill: Revelation 3D, was released on October 26, 2012, by Open Road Films.[44] The film is a sequel to the film adaptation of the first installment in the Silent Hill series.[45] Directed by Michael J. Bassett,[46] it starred Adelaide Clemens as Heather, Kit Harington as Vincent Cooper, Sean Bean as Harry Mason, Carrie-Ann Moss as Claudia Wolf, and Malcolm McDowell as Leonard Wolf.[47] The film received a five percent approval rating from review aggregator website Rotten Tomatoes, with a general consensus: 'Mediocre effort even by the standards of video game adaptations, Silent Hill: Revelation 3D features weak characters and an incomprehensible plot with a shortage of scares.'[47]
Notes[edit]
References[edit]
- ^ abPerry, Douglass (2003-08-05). 'IGN: Silent Hill 3 Review (PS2)'. IGN. Archived from the original on 2012-12-17. Retrieved 2008-08-30.
- ^Eykemans, Peter. 'Silent Hill Collection, NGP Title Announced'. IGN. IGN Entertainment, Inc. Archived from the original on 2011-06-07. Retrieved 2011-07-05.
- ^Reilly, Jim (2011-08-17). 'Gamescom: Silent Hill HD Collection Hitting Xbox 360'. IGN. IGN Entertainment, Inc. Archived from the original on 2012-03-27. Retrieved 2011-08-21.
- ^Makuch, Eddie (2012-02-29). 'Silent Hill HD Collection delayed further – Report'. GameSpot. CBS Interactive. Archived from the original on 2012-03-01. Retrieved 2012-03-01.
- ^ abcdefghiBook of Lost Memories (per Translated MemoriesArchived 2007-03-29 at the Wayback Machine translation). Konami, 2003. Pg 66-67, 'Silent Hill 3 Character Commentary'.
- ^ abcdeHudak, Chris (2003-08-03). 'Game Revolution Playstation 2 Review Page – Silent Hill 3'. Game Revolution. Archived from the original on 2012-01-22. Retrieved 2008-08-30.
- ^ abcWinegarner, Tyler (2003-08-06). 'Silent Hill 3 for PlayStation 2 Review'. GameSpot. Archived from the original on 2007-07-17. Retrieved 2008-08-30.
- ^ ab'IGN: Silent Hill 3 Review (PC)'. IGN. 2003-12-11. Archived from the original on 2008-09-29. Retrieved 2008-08-30.
- ^ abcWiz, Tha (2003-12-18). 'Silent Hill 3 Review – PC'. GameZone. Archived from the original on 2008-09-20. Retrieved 2008-08-30.
- ^ abcdeWilliams, Bryn (2003-08-10). 'GameSpy.com – Review – Silent Hill 3 (PS2)'. GameSpy.com. Archived from the original on 2011-07-11. Retrieved 2008-08-30.
- ^ abKonami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Shopping Mall.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Return from Otherworld Shopping Mall.
- ^ abKonami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Harry's Apartment.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Driving to Silent Hill.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Brookhaven Hospital.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Motel.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Lakeside Amusement Park.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Church.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Normal Ending.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Possessed Ending.
- ^Konami (Team Silent) (2003-05-23). Silent Hill 3. PlayStation 2. Konami. Level/area: Revenge ending.
- ^'ゲームソフト プレイステーション2'. Konami Computer Entertainment Tokyo, Inc. Archived from the original on 12 October 2004.
- ^'E3 2001: Silent Hill 2 Interview'. IGN. IGN Entertainment, Inc. 17 May 2001. Archived from the original on 25 May 2011. Retrieved 26 December 2010.
- ^'IGN Top 100 Games 2007: 97 Silent Hill 2'. IGN. IGN Entertainment, Inc. 2007. Archived from the original on 2010-06-16. Retrieved 26 December 2010.
- ^Reed, Kristan (2004-07-25). 'Silent Hill 4: Two Guys In A Room Interview'. Eurogamer. Archived from the original on 2007-10-10. Retrieved 2008-09-02.
- ^'Silent Hill 4: The Room Preview'. 1UP. 2004-09-17. Archived from the original on 2012-06-29. Retrieved 2008-09-02.
- ^ abc'IGN: Silent Hill 3 Interview'. IGN. 2002-06-12. Archived from the original on 2007-11-30. Retrieved 2008-09-02.
- ^Konami Computer Entertainment Tokyo, Inc. (31 October 2003). Silent Hill 3. Microsoft Windows. Konami of Europe GmbH. Scene: staff credits.
- ^'SILENT HILL 3 original soundtrack'. KOE-CDS-300. VGMdb.net. Archived from the original on July 11, 2015. Retrieved June 4, 2015.
- ^'SILENT HILL 3 ORIGINAL SOUNDTRACKS'. KOLA-038. VGMdb.net. Archived from the original on July 11, 2015. Retrieved June 4, 2015.
- ^'Dance Dance Revolution Extreme Hints & Cheats'. GameSpot. Archived from the original on 2009-02-27. Retrieved 2008-09-21.
- ^Bedigian, Louis (2006-04-11). 'Silent Hill Experience Review – PSP'. Archived from the original on 2007-11-30. Retrieved 2008-08-30.
- ^Johnson, Michael. 'Silent Hill 3 Original Soundtracks'. Monsters at Play. Archived from the original on 2008-07-03. Retrieved 2008-09-21.
- ^ ab'Silent Hill 3 (ps2: 2003): Reviews'. Metacritic. Archived from the original on 2009-06-26. Retrieved 2008-08-30.
- ^ ab'Silent Hill 3 (pc: 2003): Reviews'. Metacritic. Archived from the original on 2009-06-26. Retrieved 2008-08-30.
- ^'Silent Hill 3'. Game Informer: 88. August 2003.
- ^ abcdBedigian, Louis (2003-08-11). 'Silent Hill 3 Review – PlayStation 2'. GameZone. Archived from the original on 2008-10-05. Retrieved 2008-08-30.
- ^ abcOsborne, Scott (2003-12-09). 'Silent Hill 3 for PC Review'. GameSpot. Archived from the original on 2013-01-10. Retrieved 2008-08-30.
- ^ abcdRausch, Allen (2004-01-16). 'GameSpy: Silent Hill 3 Review'. GameSpy.com. Archived from the original on 2008-10-01. Retrieved 2008-08-30.
- ^ abcReed, Kristan (2003-05-22). 'Silent Hill 3 – Page 1'. Eurogamer. Archived from the original on 2005-04-15. Retrieved 2008-08-30.
- ^Dingo, Star (2003-08-04). 'Review: Silent Hill 3 (PS2) – from GamePro.com'. GamePro. Archived from the original on 2009-06-27. Retrieved 2008-08-30.
- ^'Consolidated Financial Results for the Six Months Ended September 30, 2003'(PDF). Konami. 2003-11-13. Archived from the original(PDF) on February 5, 2009. Retrieved 2008-10-05.
- ^Fahey, Rob (2003-07-14). 'Japan Charts: Silent Hill 3 brings terror to the top of the charts'. Gamesindustry.biz. Archived from the original on 2009-06-28. Retrieved 2008-10-05.
- ^Miska, Brad (April 18, 2012). 'Open Road To Distribute 'Silent Hill: Revelation 3D' This Halloween!!!!'. Bloody Disgusting. Archived from the original on April 20, 2012. Retrieved April 22, 2012.
- ^IGN staff (April 6, 2011). 'Matrix's Moss Joins Silent Hill 2'. IGN. Archived from the original on April 10, 2011. Retrieved June 27, 2011.
- ^Staff (November 8, 2010). 'Silent Hill 2 Filming This Winter'. IGN. IGN Entertainment. Archived from the original on May 8, 2014. Retrieved May 4, 2014.
- ^ ab'Silent Hill: Revelation'. Rotten Tomatoes. Archived from the original on August 6, 2014. Retrieved May 4, 2014.
External links[edit]
- Official websites for Europe at the Wayback Machine (archived June 15, 2011), Japan
- Silent Hill 3 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Silent_Hill_3&oldid=892563040'
If Silent Hill 3 crashes, Silent Hill 3 will not start, Silent Hill 3 not installing, there are no controls in Silent Hill 3, no sound in game, errors happen in Silent Hill 3 – we offer you the most common ways to solve these problems.
Be sure to update your graphics card drivers and other software
Before letting out all of your bad feelings toward development team, do not forget to go to the official website of your graphics card manufacturer and download the latest drivers. There are often specially prepared optimized drivers for specific game. You can also try to install a past versions of the driver if the problem is not solved by installing the current version. It is important to remember that only the final version of the video card driver must be loaded – try not to use the beta version, since they can have some terrible bugs.
DriverScannerThis software will automatically find the newest drivers for your PC and install them. After this you can forget about updating your device drivers manually.* this application was officially certified by Microsoft |
SpeedUpMyPCThis soft will automatically analyze your PC, solve any Windows problems, check installed programs, optimize settings, remove garbage from system registry and many other things. In result your PC will work much faster.* this application was officially certified by Microsoft |
Do not also forget that for good game operation you may need to install the latest version DirectX, which can be found and downloaded from official Microsoft website.
Silent Hill 3 not starting
![Silent Silent](/uploads/1/2/3/7/123708298/476167284.jpg)
Many of the problems with games launching happen because of improper installation. Check, if there was any error during installation, try deleting the game and run the installer again, but before install don’t forget to disable antivirus – it may often mistakenly delete files during installation process. It is also important to remember that the path to the folder with a game should contain only Latin characters and numbers.
You also have to check whether there is enough space on the HDD for installation. You can also try to run the game as an administrator in compatibility mode with different versions of Windows.
Silent Hill 3 crashes. Low FPS. Friezes. Hangs
Your first solution to this problem install new drivers for a video card. This action can drastically rise game FPS. Also, check the CPU and memory utilization in the Task Manager (opened by pressing CTRL + SHIFT + ESCAPE). If before starting the game you can see that some process consumes too many resources - turn off the program or simply remove this process from Task Manager.
Next, go to the graphics settings in the game. First – turn off anti-aliasing and try to lower the setting, responsible for post-processing. Many of them consume a lot of resources and switching them off will greatly enhance the performance, and not greatly affect the quality of the picture.
Silent Hill 3 Best Graphics
Silent Hill 3 crashes to the desktop
If Silent Hill 3 often crashes to the desktop, try to reduce quality of the graphics. It is possible that your PC just does not have enough performance and the game may not work correctly. Also, it is worth to check out for updates - most of today's games have the automatic patches installation system on startup if internet connection is available. Check to see whether this option is turned off in the settings and switch it on if necessary.
Black of black screen in the Silent Hill 3
The most common issue with black screen is a problem with your GPU. Check to see if your video card meets the minimum requirements and install the latest drivers (DriverScanner will help you with this). Sometimes a black screen is the result of a lack of CPU performance.
If everything is fine with your hardware and it satisfies the minimum requirements, try to switch to another window (ALT + TAB), and then return to the game screen.
Silent Hill 3 is not installed. Installation hangs
First of all, check that you have enough space on the HDD for installation. Remember that to work properly installer requires the declared volume of space, plus 1-2 GB of additional free space on the system drive. In general, remember this rule – you must always have at least 2 gigabytes of free space on your system drive (usually it’s disk C) for temporary files. Otherwise, the games and the other software may not work correctly or even refuse to start.
MaxiDisk will help you with finding and removing any temporary files, not need for Windows or other programs to run. This are garbage files, and you will be very interested to see, how much of free space you really have on your PC hard drive.
Problems with the installation may also be due to the lack of an internet connection or it’s instability. Also, do not forget to stop the antivirus for the time game installation – sometimes it interferes with the correct file copy, or delete files by mistake, mistakenly believing they are viruses.
Silent Hill 3 Movie
Saves not working in Silent Hill 3
By analogy with the previous solution, check for free space on HDD - both on where the game is installed, and the system drive. Often your saves are stored in a folder of documents, which is separate from the game itself.
Controls not working in Silent Hill 3
Sometimes the controls in game do not work because of the simultaneous connection of multiple input devices. Try disabling gamepad, or, if for some reason, you have two connected keyboards or mouses, leave only one pair of devices. If your gamepad does not work, remember - the games usually officially support only native Xbox controllers. If your controller is defined in system differently - try using software that emulates the Xbox gamepad (eg, x360ce - step by step manual can be found here).
No sound in Silent Hill 3
Check if the sound works in other programs. Then check to see if the sound is turned off in the settings of the game, and whether there is correct audio playback device selected, which is connected your speakers or headset. After this check volumes in system mixer, it can also be turned off there.
If you are using an external audio card - check for new drivers at the manufacturer's website.